FFX Grid - Interfaces
Methods:
<void>RunSimulation <integer>simMode
<void>ContinueSimulation <integer>simMode
<boolean>SetInitialStateFile <filename>filename
<filename>GetInitialStateFile()
<boolean>LoadPresets <filename>filename <name array>rollups
<boolean>SavePresets <filename>filename
<boolean>SaveOutput <filename>filename
<boolean>SaveSim <filename>filename
<boolean>LoadSim <filename>filename
<integer>NumSources()
<node>GetSource <integer>index
<boolean>AddSource <node>node
<boolean>RemoveSource <node>node
<boolean>AddForce <node>node
<boolean>RemoveForce <node>node
<filename>GetPath <string>type
<boolean>SetPath <filename>path <name array>params
<boolean>AddLight <node>node
<boolean>RemoveLight <node>node
<maxObject>GetShader()
<boolean>SetShaderByName <string>name
<boolean>SetShaderByIndex <integer>index
<integer>NumObjects()
<maxObject>GetObject <integer>index
<integer>NumEffectors()
<node>GetEffector <integer>index
<integer>NumSpaceWarps()
<node>GetSpaceWarp <integer>index
<boolean>ExportRenderingParams <string>name
<boolean>ExportParamsToMaya <string>name
<boolean>ImportParamsFromMaya <string>name
<boolean>StopSimulation()
<boolean>CancelSimulation()
<boolean>DeleteCaches <string>type
<integer>GetBBox <&point3>dim0 <&point3>dim1
dim0 is In and Out parameter
dim1 is In and Out parameter
<integer>GetFireInfo <&float>min <&float>max <&float>avg
min is In and Out parameter
max is In and Out parameter
avg is In and Out parameter
<integer>GetSmokeInfo <&float>min <&float>max <&float>avg
min is In and Out parameter
max is In and Out parameter
avg is In and Out parameter
<integer>GetTempInfo <&float>min <&float>max <&float>avg
min is In and Out parameter
max is In and Out parameter
avg is In and Out parameter
<integer>GetVelInfo <&float>min <&float>max <&float>avg
min is In and Out parameter
max is In and Out parameter
avg is In and Out parameter
<void>GetShdParams_Standard <*integer>paramsPtr
paramsPtr is In and Out parameter
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