MasterDynamic
Methods:
<maxObject>CreateDynSet()
<void>RemoveDynSet <index>index
<integer>NumDynSets()
<maxObject>GetDynSet <index>index
<integer>CacheRecord <TSTR>filename <boolean>rendermode <boolean>redrawviews progress:<value>
progress default value: undefined
<integer>CacheRecordNamed <TSTR>name <TSTR>filename <boolean>rendermode <boolean>redrawviews progress:<value>
progress default value: undefined
<maxObject>FindByName <TSTR>name
<integer>CacheRecordHierarchy <integer>mode <boolean>rendermode <boolean>redrawviews progress:<value>
progress default value: undefined
<integer>CacheSelect <boolean>select <boolean>subtree
<integer>CacheIsSelected <boolean>subtree
<integer>CacheGetAll <&maxObject array>caches <boolean>subtree
caches is In and Out parameter
Properties:
.On : boolean
.CacheOutOfRangeMode (Cache_Out_Of_Range_Mode) : integer
.Play : integer
.CacheTimeOffset (Play_Offset) : integer
.RecordFile (Record_File) : filename
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.RedrawViews (Redraw_Views) : boolean
.Record : integer
.RecordExclude (Playback_Exclude_ID) : int array
.RecordExcludeUnique (Playback_Exlude_Unique_ID) : int array
.StartType (Start_Type) : integer
.StartFrame (Start_Frame) : integer
.EditOnTheFly (Edit_On_The_Fly) : boolean
.ViewType (View_Type) : integer
.ShowMesh (Show_Mesh) : boolean
.ForceThisSetting (Force_This_Setting) : boolean
.ShowEveryNth (Show_Every_Nth) : integer
.ExpertMode (Expert_Mode) : boolean
.GroupsAsObjects (Groups_As_Objects) : boolean
.DebugMode (Debug_Mode) : boolean
.Analyzer (Timing_Analyzer) : boolean
.RenderInstance (Render_Instance) : boolean
.MaxRenderInstances (Max_Render_Instances) : integer
.ViewportSubsample (Viewport_Subsamples) : integer
.ViewportNumSamples (Viewport_Num_Samples) : integer
.UseRenderSubsamples (Use_Render_Subsamples) : boolean
.RenderSubsample (Render_Subsamples) : integer
.RenderNumSamples (Render_Num_Samples) : integer
.TextColor (Text_Color) : RGB color
.GroupColor (Particle_Group_Color) : RGB color
.ConditionColor (Condition_Color) : RGB color
.OperatorColor (Operator_Color) : RGB color
.HelperColor (Helper_Color) : RGB color
.DynamicSetColor (Dynamic_Set_Color) : RGB color
.InitiatorColor (Initiator_Color) : RGB color
.GeneratorColor (Generator_Color) : RGB color
.ShapeColor (Shape_Color) : RGB color
.InvalidColor (Invalid_Color) : RGB color
.TitleSelectedColor (Title_Selected_Color) : RGB color
.ShadowColor (Shadow_Color) : RGB color
.FrameColor (Frame_Color) : RGB color
.InputColor (Input_Color) : RGB color
.InputDisableColor (Input_Disable_Color) : RGB color
.InputHighLightColor (Input_High_Light_Color) : RGB color
.OutputColor (Output_Color) : RGB color
.OutputDisableColor (Output_Disable_Color) : RGB color
.OutputHighLightColor (Output_High_Light_Color) : RGB color
.NeedColor (Need_Color) : RGB color
.NeedDisableColor (Need_Disable_Color) : RGB color
.BackgroundColor (Background_Color) : RGB color
.WireColor (Wire_Color) : RGB color
.DebugColor (Debug_Color) : RGB color
.GridColor (Grid_Color) : RGB color
.DisableTransparensy (Disable_Transparency) : integer
.ShadowTransparensy (Shadow_Transperency) : integer
.TextAntialiasing (Text_Antialiasing) : boolean
.DrawAntialiasing (Draw_Antialiasing) : boolean
.DrawShadow (Shadow) : boolean
.DrawBendedwire (Bended_Wire) : boolean
.DrawGrid (Grid) : boolean
.DynamicSets (Dynamic_Sets) : maxObject array
.CacheInvalid (Cache_Invalid) : boolean
.CachePlayBackward (Cache_Play_Backward) : boolean
.CachePosition (Cache_Position) : point3
.CacheRotation (Cache_Rotation) : point3
.CacheScale (Cache_Scale) : percent
.CacheHelper (Cache_Helper) : node
.CacheRecordFrameSubsamples : integer
.CacheWriteChannels : integer
.CacheReadChannels : integer
.RenderResetSimulation (Render_Reset_Simulation) : boolean
Properties (alphabetized):
.On : boolean
.Analyzer (Timing_Analyzer) : boolean
.BackgroundColor (Background_Color) : RGB color
.CacheHelper (Cache_Helper) : node
.CacheInvalid (Cache_Invalid) : boolean
.CacheOutOfRangeMode (Cache_Out_Of_Range_Mode) : integer
.CachePlayBackward (Cache_Play_Backward) : boolean
.CachePosition (Cache_Position) : point3
.CacheReadChannels : integer
.CacheRecordFrameSubsamples : integer
.CacheRotation (Cache_Rotation) : point3
.CacheScale (Cache_Scale) : percent
.CacheTimeOffset (Play_Offset) : integer
.CacheWriteChannels : integer
.ConditionColor (Condition_Color) : RGB color
.DebugColor (Debug_Color) : RGB color
.DebugMode (Debug_Mode) : boolean
.DisableTransparensy (Disable_Transparency) : integer
.DrawAntialiasing (Draw_Antialiasing) : boolean
.DrawBendedwire (Bended_Wire) : boolean
.DrawGrid (Grid) : boolean
.DrawShadow (Shadow) : boolean
.DynamicSetColor (Dynamic_Set_Color) : RGB color
.DynamicSets (Dynamic_Sets) : maxObject array
.EditOnTheFly (Edit_On_The_Fly) : boolean
.ExpertMode (Expert_Mode) : boolean
.ForceThisSetting (Force_This_Setting) : boolean
.FrameColor (Frame_Color) : RGB color
.GeneratorColor (Generator_Color) : RGB color
.GridColor (Grid_Color) : RGB color
.GroupColor (Particle_Group_Color) : RGB color
.GroupsAsObjects (Groups_As_Objects) : boolean
.HelperColor (Helper_Color) : RGB color
.InitiatorColor (Initiator_Color) : RGB color
.InputColor (Input_Color) : RGB color
.InputDisableColor (Input_Disable_Color) : RGB color
.InputHighLightColor (Input_High_Light_Color) : RGB color
.InvalidColor (Invalid_Color) : RGB color
.MaxRenderInstances (Max_Render_Instances) : integer
.NeedColor (Need_Color) : RGB color
.NeedDisableColor (Need_Disable_Color) : RGB color
.OperatorColor (Operator_Color) : RGB color
.OutputColor (Output_Color) : RGB color
.OutputDisableColor (Output_Disable_Color) : RGB color
.OutputHighLightColor (Output_High_Light_Color) : RGB color
.Play : integer
.Record : integer
.RecordExclude (Playback_Exclude_ID) : int array
.RecordExcludeUnique (Playback_Exlude_Unique_ID) : int array
.RecordFile (Record_File) : filename
.RecordFrom (Record_From) : integer
.RecordMode (Record_Mode) : integer
.RecordTo (Record_To) : integer
.RedrawViews (Redraw_Views) : boolean
.RenderInstance (Render_Instance) : boolean
.RenderNumSamples (Render_Num_Samples) : integer
.RenderResetSimulation (Render_Reset_Simulation) : boolean
.RenderSubsample (Render_Subsamples) : integer
.ShadowColor (Shadow_Color) : RGB color
.ShadowTransparensy (Shadow_Transperency) : integer
.ShapeColor (Shape_Color) : RGB color
.ShowEveryNth (Show_Every_Nth) : integer
.ShowMesh (Show_Mesh) : boolean
.StartFrame (Start_Frame) : integer
.StartType (Start_Type) : integer
.TextAntialiasing (Text_Antialiasing) : boolean
.TextColor (Text_Color) : RGB color
.TitleSelectedColor (Title_Selected_Color) : RGB color
.UseRenderSubsamples (Use_Render_Subsamples) : boolean
.ViewportNumSamples (Viewport_Num_Samples) : integer
.ViewportSubsample (Viewport_Subsamples) : integer
.ViewType (View_Type) : integer
.WireColor (Wire_Color) : RGB color