Ops with propNames

class: DataChannel

name: DataChannel

.Data_Channel : float

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class: UDeflectorReferenceTarget

name: UDeflector

.Bounce : float

.Bounce_Energy : float

.Bounce_Variation : float

.Along_Surface : float

.Chaos : float

.Friction : float

.Vel_Inheritance : float

.Collistion_Type : float

.Offset_Type : float

.Offset : float

.Offset_Variation : float

.Event_Only : float

.UVWChannel : float

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class: LayerToParticleData

name: LayerToParticleData

.LayerToParticle : maxObject

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class: VertToParticle

name: VertToParticle

.JointType (Type) : integer

.KS : float

.KD : float

.VolumeSamples (Volume_Samples) : integer

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class: StdShape

name: StdShape

.StandartParticle_Shape : float

.MappingType : float

.Time : float

.Distance : float

.Material : float

.RenderInstance : float

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class: Blurp

name: Blurp

.Animation_Phase : float

.Fragmentation

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class: PaintReferenceTarget

name: Paint

.Scale : float

.Scale_Time : float

.Scale_Gradient

.Blend_Time : float

.Time_Blend_Gradient

.Remove_Time : float

.Mapping_Source : float

.Blend_Type : float

.Blend_Gradient

.Collision_Type : float

.Collision_Offset : float

.Offset_Value : float

.Color : point3

.Ignore_Mtl_ID : float

.UVW_Channel : float

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class: ShapeMaterial

name: ShapeMaterial

.Material : material

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class: PPassString

name: PPassString

.Group (GroupString) : string

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class: PSelection

name: PSelection

.ParticleIDs (Particle_IDs) : int array

.ParticleUniqueIDs (Particle_Unique_IDs) : int array

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class: ParticleToObj

name: ParticleToObj

.Update_Per_Turn : float

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class: SplineImport

name: SplineImport

.Objects (Nodes) : node array

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class: SmokeData

name: SmokeData

.SmokeSolver (Solver) : maxObject

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class: Comment

name: Comment

.text : string

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class: OneToX

name: OneToX

.NumOuts (Num_Outputs) : integer

.PortType (Port_Type) : integer

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class: pathReferenceTarget

name: Path

.Path : maxObject array

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class: TexmapColor

name: TexmapColor

.Map_Blur : float

.Texturmap : float

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class: XToOne

name: XToOne

.NumInputs (Num_Inputs) : integer

.PortType (Port_Type) : integer

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class: and

name: AND

.NumAND (Num_AND) : integer

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class: AddMultiply

name: AddMultiply

.Type : float

.Per_Second : float

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class: Expression

name: Expression

.String : string

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class: Matrix

name: Matrix

.mRotationX (Matrix_Field) : point3

.mRotationY (Matrix_Field) : point3

.mRotationZ (Matrix_Field) : point3

.mTranslation (Matrix_Field) : point3

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class: or

name: OR

.NumOR (Num_OR) : integer

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class: SurfacePos

name: SurfacePos

.Type : float

.Material_ID : float

.Smoothing_Group : float

.UVWChannel : float

.Random_Seed : float

.Position_Subsample : float

.Look_Ahead_Position : float

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class: Curve2D

name: Curve2D

.Curves : maxObject array

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class: Curve2DReferenceTarget

name: Curve2D**

.Curve2D : maxObject

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class: shapeReferenceTarget

name: Shape

.ShapeObjects : node array

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class: shapeReferenceTarget

name: Shape**

.Shape : maxObject